The research achievements listed here are only a part. See the links in the sidebar for more information.

Paper (peer-reviewed)

  • [1] Kentaro Nagahara, Eiji Yanagida: Maximization of the total population in a reaction-diffusion model with logistic growth. Calc. Var. Partial Differ. Equs. 57, 80 pp.1-14 (2018) : article / journal

  • [2] Mizu Okamoto, Miyuki Nagahara, Takuma Tajiri, Naoya Nakamura, Nahoko Fukunishi, Kentaro Nagahara: Rho-associated protein kinase inhibitor induced morphological changes in type VI collagen in the human trabecular meshwork. British Journal of Ophthalmology 104(3) pp.392-397 (2020) : article / journal

  • [3] Kentaro Nagahara, Yuan Lou, Eiji Yanagida: Maximizing the total population with logistic growth in a patchy environment. J. Math. Biol., 82, 2 pp.1-50 (2021) : article / journal

  • [4] Kentaro Nagahara, Toshiki Matsuda: オンライン教育実習を通じた数学用e-learning教材の開発とその効果~大学と学校現場とのより密接な連携の可能性を探って (In Japanese). Informatio, 江戸川大学情報教育研究所, 18 pp.41-50, (2021) : journal

  • [5] Keisuke Koyama, Rokusaburo Yamashiro, Kosuke Kashimura, Kei Okamoto, Kentaro Nagahara, Fumihiko Nomoto: 身近な題材で数学的政策評価方法を指導する「課題学習」導入教材の開発と実践 (In Japanese). Informatio, 江戸川大学情報教育研究所, 19 pp.45-56, (2022)

  • [6] Kentaro Nagahara, Toshiki Matsuda: Supurvision of Student Teachers' Research Activities and Collaboration with High School in FY2022 "Exercise of Practical Research on Mathematics/Science Education I/II" (In Japanese). Informatio, 江戸川大学情報教育研究所, 20 pp.17-22, (2022)

  • [7] Yamato Hasegawa, Kentaro Nagahara, Fumiko Okiharu: How to prompt students to investigate the difference between parabolic and spherical mirrors (In Japanese). 物理教育, 日本物理教育学会, 81(2) pp.100-105, (2023)

International conference(peer-reviewed)

  • [1] Kentaro Nagahara, Toshiki Matsuda. Designing Problem-Based Learning Activities of Mathematics to Develop Gaming Instructional Materials based on the New Backward Design Method, EdMedia + Innovate Learning 2021, Proceedings of the EdMedia + Innovate Learning 2021, Association for the Advancement of Computing in Education (AACE), pp. 502-507, July 2021.

  • [2] Toshiki Matsuda, Kentaro Nagahara. A Backward Design Checklist for PBL Lessons to Help Development and Utilization of Gaming Instructional Materials, Innovate Learning Summit 2021, Proceedings of the Innovate Learning Summit 2021, Association for the Advancement of Computing in Education (AACE), pp. 396-403, Nov. 2021.

  • [3] Kentaro Nagahara. Systematic Explanation of Mathematical Ways of Viewing and Thinking of Develop Gaming Instructional Materials based on the New Backward Design Method, EdMedia + Innovate Learning 2022, Proceedings of the EdMedia + Innovate Learning 2022, Association for the Advancement of Computing in Education (AACE), pp. 515-520, June 2022.

  • [4] Kentaro Nagahara, Shigeru Iemoto. Development and Practice of Gaming Instructional Materials Based on a New Backward Design Method for Problem Solving Using Mathematics, EdMedia + Innovate Learning 2023, Proceedings of the EdMedia + Innovate Learning 2023, Association for the Advancement of Computing in Education (AACE), pp. 778-783, July 2023.

Doctoral Thesis

Maximization of the total population in reaction-diffusion models with logistic growth : Outline

Supervisor: Eiji Yanagida 

Awards

Title : Maximization of the total population in reaction-diffusion models with logistic growth